--标准差的妖精 奥莉安娜 function c33700042.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --splimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_PZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(c33700042.splimit) c:RegisterEffect(e1) --direct attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetRange(LOCATION_PZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(c33700042.con) c:RegisterEffect(e2) end function c33700042.splimit(e,c,sump,sumtype,sumpos,targetp) if not bit.band(sumtype,SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM then return end return c:GetLevel()>=4 end function c33700042.filter(c) return not (c:IsFaceup() and c:IsLevelBelow(2)) end function c33700042.con(e) local tp=e:GetHandlerPlayer() return not Duel.IsExistingMatchingCard(c33700042.filter,tp,LOCATION_MZONE,0,1,nil) end