--方差的妖精 克罗娜 function c33700041.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --sp local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_PZONE) e1:SetCondition(c33700041.spcon) e1:SetTarget(c33700041.sptg) e1:SetOperation(c33700041.spop) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsLevelBelow,2)) e2:SetValue(1000) c:RegisterEffect(e2) end function c33700041.cfilter(c,e,tp) return c:GetSummonPlayer()==tp and c:GetSummonType()==SUMMON_TYPE_PENDULUM and (not e or c:IsRelateToEffect(e)) end function c33700041.spcon(e,tp,eg,ep,ev,re,r,rp) local other=Duel.GetFieldCard(tp,LOCATION_SZONE,4-e:GetHandler():GetSequence()) if other==nil then return end if other:GetSequence()==0 then scale=other:GetLeftScale() elseif other:GetSequence()==4 then scale=other:GetRightScale() end return eg:IsExists(c33700041.cfilter,1,nil,nil,tp) and scale<2 end function c33700041.spfilter(c,e,tp) return c:GetLevel()==1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33700041.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c33700041.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c33700041.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end local g=Duel.GetMatchingGroup(c33700041.spfilter,tp,LOCATION_HAND,0,nil,e,tp) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,ft,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end