--绝对的妖精 李斯特 function c33700040.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(99177923,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetCondition(c33700040.spcon) e1:SetCost(c33700040.spcost) e1:SetTarget(c33700040.sptg) e1:SetOperation(c33700040.spop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetOperation(c33700040.op) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function c33700040.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) return ev==ct and eg:IsContains(c) and Duel.GetCurrentPhase()==PHASE_DRAW end function c33700040.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function c33700040.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetMZoneCount(tp)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function c33700040.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function c33700040.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33700040.op(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMZoneCount(tp) local g2=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) local g3=Duel.GetMatchingGroup(c33700040.filter,tp,LOCATION_DECK+LOCATION_HAND,0,nil,e,tp) local op=Duel.SelectOption(1-tp,aux.Stringid(33700040,0),aux.Stringid(33700040,1),aux.Stringid(33700040,2)) if op==0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetRange(LOCATION_MZONE) e1:SetCondition(c33700040.thcon) e1:SetOperation(c33700040.thop) e:GetHandler():RegisterEffect(e1) elseif op==1 then if not (g1>=g2 and g1<=g3:GetCount()) then return end local g=g3:Select(tp,g2,g2,nil) Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) local fid=e:GetHandler():GetFieldID() local tg=g:GetFirst() while tg do if tg:IsLocation(LOCATION_MZONE) then tg:RegisterFlagEffect(33700040,RESET_EVENT+0x1fe0000,0,1,fid) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabel(fid) e1:SetLabelObject(tg) e1:SetCondition(c33700040.descon) e1:SetOperation(c33700040.desop) Duel.RegisterEffect(e1,tp) end tg=g:GetNext() end elseif op==2 and e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1ff0000) e:GetHandler():RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESET_EVENT+0x1fe0000) e:GetHandler():RegisterEffect(e2) end end function c33700040.desfilter(c,fid) return c:GetFlagEffectLabel(33700040)==fid end function c33700040.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if g:GetFlagEffectLabel(33700040)~=e:GetLabel() then e:Reset() return false else return true end end function c33700040.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() Duel.Destroy(g,REASON_EFFECT) end function c33700040.cfilter(c,tp) return c:IsControler(tp) end function c33700040.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c33700040.cfilter,1,nil,1-tp) end function c33700040.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,33700040) if Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(33700040,3)) then local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end end