--正义的妖精 法尔西昂 function c33700038.initial_effect(c) -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(99177923,0)) e1:SetCode(EVENT_DRAW) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetCondition(c33700038.con) e1:SetCost(c33700038.cost) e1:SetTarget(c33700038.tg) e1:SetOperation(c33700038.op) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetOperation(c33700038.slop) c:RegisterEffect(e2) end function c33700038.con(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) return ev==ct and eg:IsContains(c) and Duel.GetCurrentPhase()==PHASE_DRAW end function c33700038.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function c33700038.tg(e,tp,eg,ep,ev,re,r,rp,chk) local tg=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local cg=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) local c=e:GetHandler() if chk==0 then return tg>cg and Duel.IsPlayerCanDraw(tg-cg) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,tg-cg) end function c33700038.op(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local cg=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) Duel.Draw(tp,tg-cg,REASON_EFFECT) end function c33700038.slop(e,tp,eg,ep,ev,re,r,rp) local op=Duel.SelectOption(1-tp,aux.Stringid(33700038,0),aux.Stringid(33700038,1),aux.Stringid(33700038,2)) if op==0 then local tg=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) local cg=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if tg==cg then return end if tg>cg then Duel.Draw(tp,tg-cg,REASON_EFFECT) elseif tgcg then Duel.DiscardHand(1-tp,Card.IsDiscardable,tg-cg,tg-cg,REASON_EFFECT+REASON_DISCARD,nil) end elseif op==2 and Duel.Draw(tp,1,REASON_EFFECT)>0 and e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e2) end end