--机会的妖精 米勒娃 function c33700037.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(99177923,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetCode(EVENT_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetCondition(c33700037.con) e1:SetCost(c33700037.cost) e1:SetTarget(c33700037.tg) e1:SetOperation(c33700037.op) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetTarget(c33700037.sltg) e2:SetOperation(c33700037.slop) c:RegisterEffect(e2) end function c33700037.con(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return eg:IsContains(c) and Duel.GetCurrentPhase()==PHASE_DRAW end function c33700037.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function c33700037.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c33700037.op(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) g:RemoveCard(e:GetHandler()) if g:GetCount()==0 then return end Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(tp,g:GetCount(),REASON_EFFECT) end function c33700037.filter(c) return not c:IsPublic() end function c33700037.sltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700037.filter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c33700037.slop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if not Duel.IsExistingMatchingCard(c33700037.filter,tp,LOCATION_HAND,0,1,nil) then return end Duel.ConfirmCards(1-tp,g) local op=Duel.SelectOption(1-tp,aux.Stringid(33700037,0),aux.Stringid(33700037,1)) if op==0 then if g:GetCount()==0 then return end Duel.SendtoDeck(g,nil,2,REASON_EFFECT) Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.Draw(tp,g:GetCount(),REASON_EFFECT) elseif op==1 and Duel.Draw(tp,1,REASON_EFFECT)>0 and e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1000) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DIRECT_ATTACK) e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e2) end end