--Protoform 咲夜 function c33700036.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_EARTH),5,2) c:EnableReviveLimit() --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700036,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(c33700036.thtg) e1:SetOperation(c33700036.thop) c:RegisterEffect(e1) --pendulum set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33700036,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(c33700036.cost) e2:SetTarget(c33700036.tg) e2:SetOperation(c33700036.op) c:RegisterEffect(e2) --sp local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_EXTRA) e3:SetHintTiming(0,TIMING_END_PHASE+0x1c0) e3:SetCost(c33700036.spcost) e3:SetTarget(c33700036.sptg) e3:SetOperation(c33700036.spop) c:RegisterEffect(e3) --pendulum local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(c33700036.pencon) e4:SetTarget(c33700036.pentg) e4:SetOperation(c33700036.penop) c:RegisterEffect(e4) end function c33700036.thfilter(c) return c:IsCode(33700030) and c:IsAbleToHand() end function c33700036.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c33700036.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c33700036.thfilter,tp,LOCATION_GRAVE,0,1,nil) and e:GetHandler():IsAbleToDeck() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c33700036.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE) end function c33700036.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then Duel.SendtoDeck(c,nil,2,REASON_EFFECT) end end function c33700036.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c33700036.penfilter(c) return c:IsSetCard(0x3440) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() end function c33700036.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700036.penfilter,tp,LOCATION_DECK,0,1,nil) and (Duel.CheckLocation(tp,LOCATION_SZONE,6) or Duel.CheckLocation(tp,LOCATION_SZONE,7)) end end function c33700036.op(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckLocation(tp,LOCATION_SZONE,6) and not Duel.CheckLocation(tp,LOCATION_SZONE,7) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,c33700036.penfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local fid=e:GetHandler():GetFieldID() tc:RegisterFlagEffect(33700036,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1,fid) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(tc) e1:SetCondition(c33700036.tdcon) e1:SetOperation(c33700036.tdop) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end function c33700036.tdcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if g:GetFlagEffectLabel(33700036)~=e:GetLabel() then e:Reset() return false else return true end end function c33700036.tdop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() Duel.SendtoHand(g,nil,REASON_EFFECT) end function c33700036.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,33700036)==0 end Duel.RegisterFlagEffect(tp,33700036,RESET_CHAIN,0,1) end function c33700036.spfilter(c,g,tp) return c:IsCode(33700030) and c:IsFaceup() and c:IsCanBeXyzMaterial(g) and Duel.GetLocationCountFromEx(tp,tp,c)>0 end function c33700036.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700036.spfilter,tp,LOCATION_ONFIELD,0,1,nil,e:GetHandler(),tp) and e:GetHandler():IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end Duel.ConfirmCards(tp,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,LOCATION_EXTRA) end function c33700036.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) then return end local g=Duel.SelectMatchingCard(tp,c33700036.spfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e:GetHandler(),tp) local t=g:GetFirst() if t and not t:IsImmuneToEffect(e) then local mg=t:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(e:GetHandler(),mg) end e:GetHandler():SetMaterial(Group.FromCards(t)) Duel.Overlay(e:GetHandler(),Group.FromCards(t)) Duel.SpecialSummon(e:GetHandler(),SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) e:GetHandler():CompleteProcedure() end end function c33700036.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:GetOverlayCount()>0 end function c33700036.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_PZONE)>0 end end function c33700036.penop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_PZONE)<=0 then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end