--Protoform Cosplay - Kotori function c33700035.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --ret&draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCost(c33700035.cost) e1:SetTarget(c33700035.target) e1:SetOperation(c33700035.operation) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(33700035,ACTIVITY_CHAIN,c33700035.chainfilter) --tograve local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetRange(LOCATION_PZONE) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e2:SetValue(LOCATION_GRAVE) e2:SetTarget(c33700035.tg) c:RegisterEffect(e2) --scale local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_CHANGE_LSCALE) e3:SetRange(LOCATION_PZONE) e3:SetCondition(c33700035.sccon) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_CHANGE_RSCALE) c:RegisterEffect(e4) end function c33700035.chainfilter(re,tp,cid) return re:GetHandler():IsSetCard(0x6440) and re:IsActiveType(TYPE_MONSTER) and re:GetHandler():GetCode()~=33700035 end function c33700035.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(33700035,tp,ACTIVITY_CHAIN)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetLabelObject(e) e1:SetValue(c33700035.aclimit) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end function c33700035.aclimit(e,re,tp) return re:GetHandler():IsSetCard(0x6440) and re:IsActiveType(TYPE_MONSTER) and re:GetHandler()~=e:GetLabelObject() end function c33700035.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c33700035.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(c33700035.filter,tp,LOCATION_GRAVE,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,c33700035.filter,tp,LOCATION_GRAVE,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c33700035.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end Duel.SendtoDeck(tg,nil,0,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK+LOCATION_EXTRA) if ct==3 then Duel.BreakEffect() local cg=Duel.Draw(tp,1,REASON_EFFECT) if cg==0 then return end local dc=Duel.GetOperatedGroup():GetFirst() if (dc:IsSetCard(0x6440) or dc:IsSetCard(0x3440)) and Duel.SelectYesNo(tp,aux.Stringid(33700035,0)) then Duel.ConfirmCards(1-tp,dc) Duel.Draw(tp,1,REASON_EFFECT) end Duel.ShuffleHand(tp) end end function c33700035.tg(e,c) return c:IsType(TYPE_PENDULUM) end function c33700035.sccon(e) return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,e:GetHandler(),0x3440) end