--Protoform的秘术 function c33700020.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c33700020.condition) e1:SetTarget(c33700020.damtg) e1:SetOperation(c33700020.damop) c:RegisterEffect(e1) end function c33700020.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetActivityCount(tp,ACTIVITY_BATTLE_PHASE)==0 and not Duel.CheckPhaseActivity() end function c33700020.filter(c) return c:IsFaceup() and (c:IsSetCard(0x6440) or c:IsSetCard(0x5440)) and c:GetAttack()>0 end function c33700020.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c33700020.filter,tp,LOCATION_MZONE,0,1,nil) end local g=Duel.GetMatchingGroup(c33700020.filter,tp,LOCATION_MZONE,0,nil) local tg=g:GetFirst() local atk=0 while tg do local catk=tg:GetAttack() if catk<0 then catk=0 end atk=atk+catk tg=g:GetNext() end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(atk) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function c33700020.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Damage(p,d,REASON_EFFECT)>0 then Duel.BreakEffect() Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE+PHASE_END,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetCode(EFFECT_CANNOT_BP) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end end