--大往生 function c33700019.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_DESTROYED) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(c33700019.condition) e1:SetTarget(c33700019.target) e1:SetOperation(c33700019.activate) c:RegisterEffect(e1) end function c33700019.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and bit.band(r,REASON_DESTROY)~=0 and eg:IsExists(c33700019.filter,1,nil) end function c33700019.filter(c) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) and (bit.band(c:GetPreviousRaceOnField(),RACE_MACHINE)~=0 or bit.band(c:GetPreviousRaceOnField(),RACE_PSYCHO)~=0) and c:GetAttack()>0 end function c33700019.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=eg:Filter(c33700019.filter,nil) local tg=g:GetFirst() local dam=0 while tg do dam=dam+tg:GetAttack() tg=g:GetNext() end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,dam*2) end function c33700019.activate(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(c33700019.filter,nil) local tg=g:GetFirst() local dam=0 while tg do dam=dam+tg:GetAttack() tg=g:GetNext() end Duel.Damage(tp,dam*2,REASON_EFFECT,true) Duel.Damage(1-tp,dam*2,REASON_EFFECT,true) Duel.RDComplete() end