--Protoform 巨树人 function c33700005.initial_effect(c) aux.EnablePendulumAttribute(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,c33700005.ffilter,3,true) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetRange(LOCATION_PZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(c33700005.indct) e1:SetTarget(c33700005.indtg) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetValue(1) e2:SetCondition(c33700005.spcon) e2:SetOperation(c33700005.spop) c:RegisterEffect(e2) --double local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PRE_BATTLE_DAMAGE) e3:SetOperation(c33700005.damop) c:RegisterEffect(e3) --pendulum local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(c33700005.pencon) e4:SetTarget(c33700005.pentg) e4:SetOperation(c33700005.penop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_RELEASE) e5:SetCondition(c33700005.pencon2) c:RegisterEffect(e5) --destroy local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_SELF_DESTROY) e7:SetCondition(c33700005.descon) c:RegisterEffect(e7) end function c33700005.ffilter(c) return c:IsFusionSetCard(0x6440) and c:IsType(TYPE_MONSTER) end function c33700005.indct(e,re,r,rp) if bit.band(r,REASON_BATTLE+REASON_EFFECT)~=0 then return 1 else return 0 end end function c33700005.indtg(e,c) return c:IsSetCard(0x6440) or c:IsSetCard(0x3440) end function c33700005.rmfilter(c,fc,g) local tp=fc:GetControler() if not (c:IsFusionSetCard(0x6440) and c:IsAbleToRemoveAsCost() and c:IsCanBeFusionMaterial(fc)) then return false end g:AddCard(c) local res=(g:GetCount()>=3 and Duel.GetLocationCountFromEx(tp,tp,g,fc)>0) or Duel.IsExistingMatchingCard(c33700005.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,g,fc,g) g:RemoveCard(c) return res end function c33700005.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Group.CreateGroup() return Duel.IsExistingMatchingCard(c33700005.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,g,c,g) end function c33700005.spop(e,tp,eg,ep,ev,re,r,rp,c) local g1=Group.CreateGroup() for i=1,3 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c33700005.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,g1,e:GetHandler(),g1) g1:Merge(g) end local tc=g1:GetFirst() while tc do if not tc:IsFaceup() then Duel.ConfirmCards(1-tp,tc) end tc=g1:GetNext() end Duel.Remove(g1,POS_FACEUP,REASON_COST) end function c33700005.damop(e,tp,eg,ep,ev,re,r,rp) Duel.ChangeBattleDamage(ep,ev*2) end function c33700005.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function c33700005.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_PZONE)>0 end end function c33700005.penop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_PZONE)<=0 then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function c33700005.pencon2(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 end function c33700005.actfilter(c) return c:IsFaceup() and c:IsSetCard(0x3440) end function c33700005.descon(e) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 and not Duel.IsExistingMatchingCard(c33700005.actfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end