--Protoform 地龙 function c33700004.initial_effect(c) aux.EnablePendulumAttribute(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcFunRep(c,c33700004.ffilter,4,true) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33700004,0)) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCost(c33700004.cost) e1:SetTarget(c33700004.target) e1:SetOperation(c33700004.operation) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetValue(1) e2:SetCondition(c33700004.spcon) e2:SetOperation(c33700004.spop) c:RegisterEffect(e2) --damage2 local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(33700004,0)) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(c33700004.cost2) e3:SetTarget(c33700004.target2) e3:SetOperation(c33700004.operation2) c:RegisterEffect(e3) --pendulum local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(c33700004.pencon) e4:SetTarget(c33700004.pentg) e4:SetOperation(c33700004.penop) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_RELEASE) e5:SetCondition(c33700004.pencon2) c:RegisterEffect(e5) --destroy local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_SELF_DESTROY) e7:SetCondition(c33700004.descon) c:RegisterEffect(e7) end function c33700004.ffilter(c) return c:IsFusionSetCard(0x6440) and c:IsType(TYPE_MONSTER) end function c33700004.costfilter(c,tp) return c:IsControler(tp) and c:IsSetCard(0x6440) end function c33700004.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,c33700004.costfilter,1,nil,tp) end local g=Duel.SelectReleaseGroup(tp,c33700004.costfilter,1,1,nil,tp) local atk=g:GetFirst():GetAttack() local def=g:GetFirst():GetDefense() if atk>def then e:SetLabel(atk) else e:SetLabel(def) end Duel.Release(g,REASON_COST) end function c33700004.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) e:SetLabel(0) end function c33700004.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c33700004.rmfilter(c,fc,g) local tp=fc:GetControler() if not (c:IsFusionSetCard(0x6440) and c:IsAbleToRemoveAsCost() and c:IsCanBeFusionMaterial(fc)) then return false end g:AddCard(c) local res=(g:GetCount()>=4 and Duel.GetLocationCountFromEx(tp,tp,g,fc)>0) or Duel.IsExistingMatchingCard(c33700004.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,g,fc,g) g:RemoveCard(c) return res end function c33700004.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local c1=Duel.GetFieldCard(tp,LOCATION_PZONE,0) local c2=Duel.GetFieldCard(tp,LOCATION_PZONE,1) if not ((c1 and c1:IsSetCard(0x3440)) or (c2 and c2:IsSetCard(0x3440))) then return false end local g=Group.CreateGroup() return Duel.IsExistingMatchingCard(c33700004.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,g,c,g) end function c33700004.spop(e,tp,eg,ep,ev,re,r,rp,c) local g1=Group.CreateGroup() for i=1,4 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c33700004.rmfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,g1,e:GetHandler(),g1) g1:Merge(g) end local tc=g1:GetFirst() while tc do if not tc:IsFaceup() then Duel.ConfirmCards(1-tp,tc) end tc=g1:GetNext() end Duel.Remove(g1,POS_FACEUP,REASON_COST) if g1:FilterCount(Card.IsPreviousLocation,nil,LOCATION_GRAVE)>0 then local p=g1:FilterCount(Card.IsPreviousLocation,nil,LOCATION_GRAVE) Duel.Damage(tp,p*2000,REASON_EFFECT) end end function c33700004.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) e:GetHandler():RegisterEffect(e1) end function c33700004.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(3000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,3000) end function c33700004.operation2(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function c33700004.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function c33700004.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_PZONE)>0 end end function c33700004.penop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_PZONE)<=0 then return false end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function c33700004.pencon2(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,REASON_EFFECT)~=0 end function c33700004.actfilter(c) return c:IsFaceup() and c:IsSetCard(0x3440) end function c33700004.descon(e) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 and not Duel.IsExistingMatchingCard(c33700004.actfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end