--Protoform召唤阵 function c33700003.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(c33700003.condition) e1:SetTarget(c33700003.target) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c33700003.spcon) e2:SetTarget(c33700003.sptg) e2:SetOperation(c33700003.spop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(33700003,ACTIVITY_SPSUMMON,c33700003.counterfilter) end function c33700003.counterfilter(c) return c:IsSetCard(0x6440) or c:IsSetCard(0x3440) or c:IsSetCard(0x5440) end function c33700003.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(33700003,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(c33700003.splimit) Duel.RegisterEffect(e1,tp) end function c33700003.splimit(e,c) return not (c:IsSetCard(0x6440) or c:IsSetCard(0x3440) or c:IsSetCard(0x5440)) end function c33700003.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(function(c) return c:IsSetCard(0x3440) or c:IsSetCard(0x6440) end,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,nil) end function c33700003.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if c33700003.spcon(e,tp,eg,ep,ev,re,r,rp) and c33700003.spcost(e,tp,eg,ep,ev,re,r,rp,0) and c33700003.sptg(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,aux.Stringid(33700003,0)) then e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetOperation(c33700003.spop) c33700003.spcost(e,tp,eg,ep,ev,re,r,rp,1) c33700003.sptg(e,tp,eg,ep,ev,re,r,rp,1) else e:SetCategory(0) e:SetOperation(nil) end end function c33700003.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and Duel.GetFieldCard(tp,LOCATION_PZONE,0) and Duel.GetFieldCard(tp,LOCATION_PZONE,1) end function c33700003.spfilter(c,lsc,rsc,e,tp) local lv=c:GetLevel() return lv>lsc and lvrsc then lsc,rsc=rsc,lsc end if chk==0 then return Duel.GetMZoneCount(tp)>0 and Duel.IsExistingMatchingCard(c33700003.spfilter,tp,LOCATION_GRAVE,0,1,nil,lsc,rsc,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,0,0) end function c33700003.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local lsc=Duel.GetFieldCard(tp,LOCATION_PZONE,0):GetLeftScale() local rsc=Duel.GetFieldCard(tp,LOCATION_PZONE,1):GetRightScale() if lsc>rsc then lsc,rsc=rsc,lsc end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local cg=Duel.GetMatchingGroupCount(c33700003.spfilter,tp,LOCATION_GRAVE,0,nil,lsc,rsc,e,tp) local g=Duel.SelectMatchingCard(tp,c33700003.spfilter,tp,LOCATION_GRAVE,0,1,cg,nil,lsc,rsc,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end