--魔界台本「ドラマチック・ストーリー」 function c33503878.initial_effect(c) aux.AddSetNameMonsterList(c,0x10ec) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(33503878,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,33503878+EFFECT_COUNT_CODE_OATH) e1:SetTarget(c33503878.target) e1:SetOperation(c33503878.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(33503878,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(c33503878.thcon) e2:SetTarget(c33503878.thtg) e2:SetOperation(c33503878.thop) c:RegisterEffect(e2) end function c33503878.filter(c,e,tp) return c:IsFaceup() and c:IsSetCard(0x10ec) and c:IsType(TYPE_PENDULUM) and Duel.IsExistingMatchingCard(c33503878.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode()) end function c33503878.spfilter(c,e,tp,code) return c:IsSetCard(0x10ec) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c33503878.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c33503878.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c33503878.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c33503878.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c33503878.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c33503878.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode()) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) if (Duel.CheckLocation(tp,LOCATION_PZONE,0) or Duel.CheckLocation(tp,LOCATION_PZONE,1)) and not tc:IsForbidden() and Duel.SelectOption(tp,aux.Stringid(33503878,2),aux.Stringid(33503878,3))==0 then Duel.BreakEffect() Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) else Duel.BreakEffect() Duel.Destroy(tc,REASON_EFFECT) end end end function c33503878.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(0x10ec) end function c33503878.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) and Duel.IsExistingMatchingCard(c33503878.cfilter,tp,LOCATION_EXTRA,0,1,nil) end function c33503878.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c33503878.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end