--RUM-幻影騎士団ラウンチ --Reason for modification: Generalized implementation of restrictions similar to the one of "Number C88: Gimmick Puppet Disaster Leo" function c3298689.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c3298689.condition) e1:SetTarget(c3298689.target) e1:SetOperation(c3298689.activate) c:RegisterEffect(e1) --material local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(3298689,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCost(aux.bfgcost) e2:SetTarget(c3298689.mattg) e2:SetOperation(c3298689.matop) c:RegisterEffect(e2) end function c3298689.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2 end function c3298689.filter1(c,e,tp) local rk=c:GetRank() return rk>0 and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:GetOverlayCount()==0 and Duel.IsExistingMatchingCard(c3298689.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+1) and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL) end function c3298689.filter2(c,e,tp,mc,rk) if c.rum_limit and not c.rum_limit(mc,e,tp,c) then return false end return c:IsRank(rk) and c:IsAttribute(ATTRIBUTE_DARK) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c3298689.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c3298689.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c3298689.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) and e:GetHandler():IsCanOverlay() and (e:IsHasType(EFFECT_TYPE_ACTIVATE) or e:GetHandler():IsLocation(LOCATION_ONFIELD)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c3298689.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c3298689.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c3298689.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() if c:IsRelateToEffect(e) then c:CancelToGrave() Duel.Overlay(sc,Group.FromCards(c)) end end end function c3298689.xyzfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_XYZ) end function c3298689.matfilter(c) return c:IsSetCard(0x10db) and c:IsType(TYPE_MONSTER) and c:IsCanOverlay() end function c3298689.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c3298689.xyzfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c3298689.xyzfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c3298689.matfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c3298689.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil) end function c3298689.matop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectMatchingCard(tp,c3298689.matfilter,tp,LOCATION_HAND,0,1,1,nil) if g:GetCount()>0 then Duel.Overlay(tc,g) end end end