----RUM Triton Rush Force --Script by XGlitchy30 function c31231308.initial_effect(c) aux.AddCodeList(c,31231300) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,31231308) e1:SetCondition(c31231308.condition) e1:SetTarget(c31231308.target) e1:SetOperation(c31231308.activate) c:RegisterEffect(e1) --add to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,31231208) e2:SetCost(c31231308.thcost) e2:SetTarget(c31231308.thtg) e2:SetOperation(c31231308.thop) c:RegisterEffect(e2) end --c31231308.card_code_list={31231300} --filters function c31231308.filter1(c,e,tp) local rk=c:GetRank() return rk==2 and c:IsFaceup() and c:IsSetCard(0x3233) and Duel.IsExistingMatchingCard(c31231308.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+4) and Duel.GetLocationCountFromEx(tp,tp,c)>0 end function c31231308.spfilter(c,e,tp,mc,rk) return c:GetRank()==rk and c:IsSetCard(0x3233) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function c31231308.thfilter(c) return c:IsSetCard(0x95) and c:IsType(TYPE_SPELL) and not c:IsCode(31231308) and c:IsAbleToHand() end --Activate function c31231308.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=Duel.GetLP(1-tp)-3000 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) end function c31231308.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c31231308.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c31231308.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c31231308.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c31231308.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.GetLocationCountFromEx(tp,tp,tc)<=0 then return end if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c31231308.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+4) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end --add to hand function c31231308.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,0x3233) end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,nil,0x3233) Duel.Release(g,REASON_COST) end function c31231308.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c31231308.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c31231308.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c31231308.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c31231308.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end