--Amuleto Gelatyna --Scripted by: XGlitchy30 local s,id=GetID() s.original_property = {} function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:Desc(0) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local p1,p2=e1:GetProperty() s.original_property[e1]={p1,p2} --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(1) c:RegisterEffect(e3) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(0x296) end function s.spfilter(c,e,tp) return c:NotBanishedOrFaceup() and c:IsMonster() and c:IsSetCard(0x296) and c:HasLevel() and c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end local b1=Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) local b2=(Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp)) if chk==0 then return b1 or b2 end local opt=aux.Option(id,tp,1,b1,b2) if opt==0 then e:SetCategory(CATEGORY_EQUIP) e:SetProperty(s.original_property[e][1]+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CONTINUOUS_TARGET,s.original_property[e][2]) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) e:SetLabel(0) else e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e:SetProperty(s.original_property[e][1],s.original_property[e][2]) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE+LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) e:SetLabel(1) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if e:GetLabel()==0 and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Equip(tp,c,tc) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) elseif e:GetLabel()==1 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local sc=Duel.Select(HINTMSG_SPSUMMON,false,tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) and sc:IsFaceup() and Duel.Equip(tp,c,sc) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end Duel.SpecialSummonComplete() end end