--Marionightte Moonshine local ref,id=GetID() Duel.LoadScript("Marionightte.lua") function ref.initial_effect(c) --Bigbang c:EnableReviveLimit() aux.AddOrigBigbangType(c) aux.AddBigbangProc(c,Marionightte.Is,1) Marionightte.Induct(c,0) c:SetUniqueOnField(LOCATION_ONFIELD,0,id) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(Marionightte.RewardCon(7)) e1:SetTarget(ref.ngtg) e1:SetOperation(ref.ngop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) c:RegisterEffect(e2) --Floodgate local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetOperation(ref.handes) c:RegisterEffect(e3) --[[local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,1) e3:SetValue(ref.actlimit) c:RegisterEffect(e3)]] --Drain local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetValue(Marionightte.AttackValue(-100)) c:RegisterEffect(e4) end --Negate function ref.ngtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and aux.NegateAnyFilter(chkc) end if chk==0 then return Duel.IsExistingTarget(aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISABLE) local g=Duel.SelectTarget(tp,aux.NegateAnyFilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function ref.ngop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) end end end --Floodgate ref[0]=0 function ref.handes(e,tp,eg,ep,ev,re,r,rp) local loc,id=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_CHAIN_ID) if (Duel.CheckEvent(EVENT_SUMMON_SUCCESS) or Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) or Duel.CheckEvent(EVENT_FLIP_SUMMON_SUCCESS)) or id==ref[0] or not re:IsActiveType(TYPE_MONSTER) then return end ref[0]=id local p=re:GetHandlerPlayer() if Duel.GetFieldGroupCount(p,LOCATION_HAND,0)>0 and Duel.SelectYesNo(p,aux.Stringid(id,1)) then Duel.DiscardHand(p,aux.TRUE,1,1,REASON_EFFECT+REASON_DISCARD,nil) Duel.BreakEffect() else Duel.NegateEffect(ev) end end function ref.actlimit(e,re,rp) return re:IsActiveType(TYPE_MONSTER) and not (Duel.CheckEvent(EVENT_SUMMON_SUCCESS) or Duel.CheckEvent(EVENT_SPSUMMON_SUCCESS) or Duel.CheckEvent(EVENT_FLIP_SUMMON_SUCCESS)) end