--Symphaerie Motif, Jrako local ref,id=GetID() function ref.initial_effect(c) --[Pendulum] aux.EnablePendulumAttribute(c,false) --Activate local pe1=Effect.CreateEffect(c) pe1:SetCategory(CATEGORY_REMOVE) pe1:SetType(EFFECT_TYPE_ACTIVATE) pe1:SetCode(EVENT_FREE_CHAIN) pe1:SetOperation(ref.actop) c:RegisterEffect(pe1) --Change Scale local pe2=Effect.CreateEffect(c) pe2:SetDescription(aux.Stringid(id,1)) pe2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH) pe2:SetType(EFFECT_TYPE_IGNITION) pe2:SetCode(EVENT_FREE_CHAIN) pe2:SetRange(LOCATION_PZONE) pe2:SetCountLimit(1) pe2:SetCost(ref.sccost) pe2:SetOperation(ref.scop) c:RegisterEffect(pe2) --[Monster] --Set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_EXTRA) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return not aux.exccon(e) end) e1:SetTarget(ref.postg) e1:SetOperation(ref.posop) c:RegisterEffect(e1) --Special Synchro ----Level local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SYNCHRO_LEVEL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(ref.slevel) c:RegisterEffect(e2) ----Race local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SYNCHRO_CHECK) e3:SetValue(ref.syncheck) c:RegisterEffect(e3) ----Non Response local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_BE_MATERIAL) e4:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e4:SetCondition(ref.effcon) e4:SetOperation(ref.effop1) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_BE_PRE_MATERIAL) e5:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e5:SetCondition(ref.effcon) e5:SetOperation(ref.effop2) c:RegisterEffect(e5) end --Activate function ref.actop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then local sg=g:Select(tp,1,3,nil) local ct=Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) if ct>0 then Duel.SortDecktop(tp,tp,ct) end end end --Scale function ref.sccost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,LOCATION_ONFIELD,0,1,1,nil):GetFirst() if tc:IsLocation(LOCATION_MZONE) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) else Duel.ChangePosition(tc,POS_FACEDOWN) end end function ref.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LSCALE) e1:SetValue(8) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RSCALE) c:RegisterEffect(e2) c:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD,0,1) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetLabelObject(c) e3:SetCondition(ref.descon) e3:SetOperation(ref.desop) Duel.RegisterEffect(e3,tp) end end function ref.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)~=0 then return true else e:Reset() return false end end function ref.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end --Special Synchro ----Level function ref.slevel(e,c) local lv=aux.GetCappedLevel(e:GetHandler()) return (3<<16)+lv end ----Race function ref.syncheck(e,c) c:AssumeProperty(ASSUME_RACE,RACE_DRAGON) end ----Nonresponse function ref.effcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_SYNCHRO end function ref.effop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetOperation(ref.sumop) rc:RegisterEffect(e1,true) end function ref.sumop(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(function(e,rp,tp) return tp==rp end) end function ref.effop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) rc:RegisterEffect(e1,true) end --Set function ref.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsCanTurnSet() end if chk==0 then return Duel.IsExistingTarget(Card.IsCanTurnSet,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,Card.IsCanTurnSet,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function ref.posop(e,tp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if tc:IsLocation(LOCATION_MZONE) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) else Duel.ChangePosition(tc,POS_FACEDOWN) end end end