--Monkastery Upstart, Phileap local ref,id=GetID() Duel.LoadScript("Monkastery.lua") function ref.initial_effect(c) local e1,e2=Monkastery.SharedEffects(c) --Temp Banish e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(ref.rmtg) e1:SetOperation(ref.rmop) c:RegisterEffect(e1) --Shuffle e2:SetCategory(CATEGORY_TODECK) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetTarget(ref.tdtg) e2:SetOperation(ref.tdop) c:RegisterEffect(e2) end --Temp Banish function ref.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function ref.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT+REASON_TEMPORARY)~=0 then tc:RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetCondition(ref.retcon) e1:SetOperation(ref.retop) Duel.RegisterEffect(e1,tp) end end function ref.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetFlagEffect(id)~=0 end function ref.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end --Shuffle function ref.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function ref.tdop(e,tp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end