--Monkastery Arte - Skysplit local ref,id=GetID() Duel.LoadScript("Monkastery.lua") function ref.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH) e1:SetCondition(ref.actcon) e1:SetCost(ref.actcost) e1:SetTarget(ref.acttg) e1:SetOperation(ref.actop) c:RegisterEffect(e1) --Continue local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetTarget(ref.thtg) e2:SetOperation(ref.thop) c:RegisterEffect(e2) end --Activate function ref.actcon(e,tp,eg,ep,ev,re,r,rp) return re:IsActiveType(TYPE_MONSTER) and Duel.IsChainNegatable(ev) end function ref.actcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,1,c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function ref.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function ref.actop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) re:GetHandler():RegisterEffect(e1) end end --Continue function ref.thfilter(c) return Monkastery.UsedFilter(c,id) and c:IsAbleToHand() end function ref.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and ref.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(ref.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,ref.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,tp,LOCATION_REMOVED) end function ref.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end