--Studies In Elemergence Duel.LoadScript("Elemerge.lua") local ref,id=GetID() function ref.initial_effect(c) --c:SetUniqueOnField(LOCATION_ONFIELD,0,id) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Fusion local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_SZONE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1) e1:SetTarget(ref.fustg) e1:SetOperation(ref.fusop) c:RegisterEffect(e1) --GY Activate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1,id) e2:SetCost(ref.actcost) e2:SetTarget(ref.acttg) e2:SetOperation(ref.actop) c:RegisterEffect(e2) end --Fusion function ref.tdfilter(c,e,tp,mg) local g=mg:Clone() g:RemoveCard(c) return Elemerge.Is(c) and c:IsAbleToDeck() and Duel.IsExistingMatchingCard(ref.fusfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end function ref.fusfilter(c,e,tp,mg) return c:IsType(TYPE_FUSION) and Elemerge.Is(c) and c:CheckFusionMaterial(mg,nil,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) end function ref.elefilter(c) return Elemerge.Is(c) and c:IsType(TYPE_MONSTER) end function ref.matfilter(c) return c:IsFaceup() and c:IsAbleToDeck() end function ref.fustg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return Elemerge.Is(chkc) and chkc:IsAbleToDeck() end local mg=Duel.GetFusionMaterial(tp):Filter(Card.IsLocation,nil,LOCATION_HAND):Filter(Card.IsAbleToDeck,nil) mg:Merge(Duel.GetMatchingGroup(ref.matfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)) local g=mg:Filter(ref.elefilter,nil) local mc=g:GetFirst() while mc do mc:AssumeProperty(ASSUME_ATTRIBUTE,ATTRIBUTE_ALL) mc:AssumeProperty(ASSUME_RACE,RACE_ALL) mc=g:GetNext() end if chk==0 then return Duel.IsExistingTarget(ref.tdfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,nil,e,tp,mg) --Duel.IsExistingMatchingCard(ref.fusfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,ref.tdfilter,tp,LOCATION_GRAVE+LOCATION_ONFIELD,0,1,1,nil,e,tp,mg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function ref.fusop(e,tp,eg,ep,ev,re,r,rp) local dc=Duel.GetFirstTarget() if dc and dc:IsRelateToEffect(e) and Duel.SendtoDeck(dc,nil,2,REASON_EFFECT) then local mg=Duel.GetFusionMaterial(tp):Filter(Card.IsLocation,nil,LOCATION_HAND):Filter(Card.IsAbleToDeck,nil) mg:Merge(Duel.GetMatchingGroup(ref.matfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,nil)) local g=mg:Filter(ref.elefilter,nil) local mc=g:GetFirst() while mc do mc:AssumeProperty(ASSUME_ATTRIBUTE,ATTRIBUTE_ALL) mc:AssumeProperty(ASSUME_RACE,RACE_ALL) mc=g:GetNext() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local fg=Duel.SelectMatchingCard(tp,ref.fusfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mg) if #fg>0 then local fc=fg:GetFirst() local mats=Duel.SelectFusionMaterial(tp,fc,mg,c,tp) fc:SetMaterial(mats) Duel.ConfirmCards(1-tp,mats:Filter(Card.IsLocation,nil,LOCATION_HAND)) Duel.SendtoDeck(mats,nil,2,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION) Duel.BreakEffect() Duel.SpecialSummon(fc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) end end end function ref.actcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,600) end Duel.PayLPCost(tp,600) end function ref.acttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,LOCATION_GRAVE) end function ref.actop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end