--Dance Whilst Astralost local ref,id=GetID() Duel.LoadScript("Astralost.lua") function ref.initial_effect(c) Astralost.AddManaEffect(c) --Search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(ref.thtg) e1:SetOperation(ref.thop) c:RegisterEffect(e1) end --Search function ref.thfilter(c) return Astralost.Is(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function ref.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(ref.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function ref.thop(e,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,ref.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g) end end