--Beckon To Nothingness local ref,id=GetID() function ref.initial_effect(c) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_ADDITIONAL_MAGICK_LOCATION) e0:SetRange(LOCATION_GRAVE) c:RegisterEffect(e0) aux.AddMagickProcChain(c,2,aux.MagickMatCost,nil,aux.TRUE,1) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(ref.acttg) e1:SetOperation(ref.actop) c:RegisterEffect(e1) end function ref.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function ref.acttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and ref.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(ref.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,ref.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function ref.actop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end