--Yiggy local ref,id=GetID() function ref.initial_effect(c) c:EnableReviveLimit() local magick=Effect.CreateEffect(c) magick:SetType(EFFECT_TYPE_TRIGGER_O) magick:SetProperty(EFFECT_FLAG_DELAY) magick:SetTarget(ref.tgtg) magick:SetOperation(ref.tgop) aux.AddMagickProcEvent(c,EVENT_ATTACK_ANNOUNCE,nil,aux.MagickMatCost,magick,aux.FilterBoolFunction(Card.IsType,TYPE_TRAP),1) aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsType,TYPE_TUNER),nil,1) --ReSet local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(ref.settg) e1:SetOperation(ref.setop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end) c:RegisterEffect(e2) --Targetproof local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(aux.tgoval) c:RegisterEffect(e3) end function ref.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local atk=Duel.GetAttacker() if chk==0 then return atk~=nil and atk:IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,atk,1,0,0) end function ref.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(Duel.GetAttacker(),REASON_EFFECT) end --ReSet function ref.setfilter(c) return c:GetType()==TYPE_TRAP and c:IsSSetable() end function ref.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(ref.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,ref.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function ref.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SSet(tp,tc)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT+RESETS_REDIRECT) tc:RegisterEffect(e1) end end