--Basking Divexplorer, Golp local ref,id=GetID() function ref.initial_effect(c) --Search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(ref.thtg) e1:SetOperation(ref.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Nom local ck1=Effect.CreateEffect(c) ck1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ck1:SetCode(EVENT_CHAINING) ck1:SetRange(LOCATION_REMOVED) ck1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ck1:SetOperation(aux.chainreg) c:RegisterEffect(ck1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_REMOVED+LOCATION_HAND) e2:SetCountLimit(1,id+1000) e2:SetCondition(ref.sscon) e2:SetTarget(ref.sstg) e2:SetOperation(ref.ssop) c:RegisterEffect(e2) end --Search function ref.thfilter(c) return c:IsSetCard(0x72e) and c:IsAbleToHand() and not c:IsCode(id) end function ref.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(ref.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function ref.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,ref.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) end end --Nom function ref.sscon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() local c=e:GetHandler() local seq=re:GetActivateSequence() return Duel.GetTurnPlayer()==tp and re:IsActivated() and re:IsActiveType(TYPE_MONSTER) and re:GetActivateLocation()==LOCATION_MZONE and (c:IsLocation(LOCATION_HAND) or c:GetFlagEffect(1)>0) and rc:IsRelateToEffect(re) and rc:IsLocation(LOCATION_MZONE) and seq~=5 and seq~=6 end function ref.sstg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local c=e:GetHandler() local seq=rc:GetSequence() --if re:GetHandlerPlayer()==1-tp then seq=4-seq end local zone=bit.lshift(1,seq) if chk==0 then return rc:IsReleasableByEffect() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,rc:GetControler())--,zone) end rc:CreateEffectRelation(e) e:SetLabel(zone) Duel.SetOperationInfo(0,CATEGORY_RELEASE,rc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,1-tp,0) end function ref.ssop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() local sp=rc:GetControler() if rc:IsRelateToEffect(e) and Duel.Release(rc,REASON_EFFECT) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,sp,false,false,POS_FACEUP_DEFENSE,e:GetLabel()) end end