--灯火之魔女·瞭望 local m=28327008 local cm=_G["c"..m] xpcall(function() require("expansions/script/c28327000") end,function() require("script/c28327000") end) function cm.initial_effect(c) Yukino.ShikiNoAkari(c) --actlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetCondition(cm.actcon) e3:SetValue(1) c:RegisterEffect(e3) --disable2 local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,m) e2:SetCondition(cm.discon2) e2:SetTarget(cm.distg2) e2:SetOperation(cm.disop2) c:RegisterEffect(e2) end function cm.afilter(c,tp) return c:IsFaceup() and c:IsCode(28327000) and c:IsControler(tp) end function cm.actcon(e) local tp=e:GetHandlerPlayer() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a and cm.afilter(a,tp)) or (d and cm.afilter(d,tp)) end function cm.cfilter(c,tp) return c:IsFaceup() and c:GetSummonPlayer()==1-tp and aux.disfilter1(c) end function cm.discon2(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(cm.cfilter,1,nil,tp) end function cm.disfilter(c,g) return g:IsContains(c) end function cm.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=eg:Filter(cm.cfilter,nil,tp) if chkc then return chkc:IsLocation(LOCATION_MZONE) and cm.disfilter(chkc,g) end if chk==0 then return Duel.IsExistingTarget(cm.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,g) end if g:GetCount()==1 then Duel.SetTargetCard(g) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,cm.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g) end end function cm.disop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) if not tc:IsDisabled() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e3) end end end