--Silent Swordsmsan LV8 function c269000031.initial_effect(c) c:EnableReviveLimit() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(c269000031.condtion) e1:SetValue(1000) c:RegisterEffect(e1) --immune spell local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(c269000031.efilter) c:RegisterEffect(e2) --cannot special summon local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(aux.FALSE) c:RegisterEffect(e3) --disable local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,LOCATION_ONFIELD+LOCATION_GRAVE) e4:SetCode(EFFECT_DISABLE) e4:SetTarget(c269000031.distg) c:RegisterEffect(e4) end c269000031.lvup={269000030} c269000031.lvdn={269000029,249000030} function c269000031.condtion(e) local ph=Duel.GetCurrentPhase() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil end function c269000030.efilter(e,te) return te:IsActiveType(TYPE_SPELL) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c269000031.distg(e,c) return c:IsType(TYPE_SPELL) end