--Kamissekai of Divine Winds - Rikash function c249001270.initial_effect(c) c:SetUniqueOnField(1,0,249001270) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(30914564,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(c249001270.target) e1:SetOperation(c249001270.operation) c:RegisterEffect(e1) --return local e2=Effect.CreateEffect(c) e2:SetDescription(2) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(c249001270.recon) e2:SetOperation(c249001270.reop) c:RegisterEffect(e2) --halve ATK and DEF local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c249001270.atkcon) e3:SetTarget(c249001270.atktg) e3:SetOperation(c249001270.atkop) c:RegisterEffect(e3) --Cannot special summon local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SPSUMMON_CONDITION) e4:SetValue(c249001270.splimit) c:RegisterEffect(e4) end function c249001270.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0) end function c249001270.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end function c249001270.recon(e,tp,eg,ep,ev,re,r,rp) return (e:GetHandler():IsFaceup() or e:GetHandler():IsLocation(LOCATION_GRAVE)) and not e:GetHandler():IsLocation(LOCATION_DECK+LOCATION_EXTRA) end function c249001270.reop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(c249001270.damval) e1:SetReset(RESET_PHASE+PHASE_END,1) Duel.RegisterEffect(e1,tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED+LOCATION_GRAVE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) end e1:SetCountLimit(1) e1:SetCondition(c249001270.spcon) e1:SetOperation(c249001270.spop) c:RegisterEffect(e1) c:SetTurnCounter(0) end function c249001270.damval(e,re,dam,r,rp,rc) return math.floor(dam/2) end function c249001270.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c249001270.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then end Duel.SpecialSummonComplete() end function c249001270.atkcon(e,tp,eg,ep,ev,re,r,rp) return (e:GetHandler()==Duel.GetAttacker() and Duel.GetAttackTarget()~=nil) or e:GetHandler()==Duel.GetAttackTarget() end function c249001270.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end end function c249001270.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if g:GetCount()==0 then return end local tc=g:GetFirst() while tc do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(math.ceil(tc:GetAttack()/2)) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(math.ceil(tc:GetDefense()/2)) tc:RegisterEffect(e2) tc=g:GetNext() end end function c249001270.splimit(e,se,sp,st) return se:GetHandler()==e:GetHandler() end