--Trinity Magician function c249001249.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_SPSUMMON_COUNT) --xyz summon aux.AddXyzProcedureLevelFree(c,c249001249.mfilter,c249001249.xyzcheck,3,3) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(1124) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCategory(CATEGORY_DESTROY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c249001249.cost) e1:SetTarget(c249001249.target) e1:SetOperation(c249001249.operation) c:RegisterEffect(e1) --return local e2=Effect.CreateEffect(c) e2:SetDescription(2) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(c249001249.recon) e2:SetOperation(c249001249.reop) c:RegisterEffect(e2) end function c249001249.mfilter(c,xyzc) return c:IsRace(RACE_SPELLCASTER) and c:IsLevelAbove(7) end function c249001249.xyzcheck(g) return g:GetClassCount(Card.GetLevel)==1 end function c249001249.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c249001249.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) end function c249001249.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) Duel.Destroy(g,REASON_EFFECT) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_LEFT_SPSUMMON_COUNT) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetLabel(c249001249.getsummoncount(tp)) e1:SetValue(c249001249.countval) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_SUMMON) e2:SetTargetRange(1,0) e2:SetLabel(c249001249.getsummoncount(tp)) e2:SetTarget(c249001249.splimit) e2:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e3,tp) end function c249001249.splimit(e,c,sump,sumtype,sumpos,targetp,se) return c249001249.getsummoncount(sump)>e:GetLabel() end function c249001249.countval(e,re,tp) if c249001249.getsummoncount(tp)>e:GetLabel() then return 0 else return 1 end end function c249001249.getsummoncount(tp) return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON) end function c249001249.recon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayCount()>0 and (e:GetHandler():IsFaceup() or e:GetHandler():IsLocation(LOCATION_GRAVE)) and not e:GetHandler():IsLocation(LOCATION_DECK+LOCATION_EXTRA) end function c249001249.reop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED+LOCATION_GRAVE) e1:SetCode(EVENT_PHASE+PHASE_STANDBY) if Duel.GetCurrentPhase()==PHASE_STANDBY and Duel.GetTurnPlayer()==tp then e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,3) else e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2) end e1:SetCountLimit(1) e1:SetCondition(c249001249.spcon) e1:SetOperation(c249001249.spop) c:RegisterEffect(e1) c:SetTurnCounter(0) end function c249001249.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c249001249.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetTurnCounter() ct=ct+1 c:SetTurnCounter(ct) if ct==2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(c:GetAttack()*2) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE) c:RegisterEffect(e1) --check local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetOperation(c249001249.checkop) e2:SetLabelObject(e1) Duel.RegisterEffect(e2,tp) --cannot attack local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCondition(c249001249.atkcon) e3:SetTarget(c249001249.atktg) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) end Duel.SpecialSummonComplete() end function c249001249.checkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,249001249)~=0 then return end local fid=eg:GetFirst():GetFieldID() Duel.RegisterFlagEffect(tp,249001249,RESET_PHASE+PHASE_END,0,1) e:GetLabelObject():SetLabel(fid) end function c249001249.atkcon(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),249001249)~=0 end function c249001249.atktg(e,c) return c:GetFieldID()~=e:GetLabel() end