--Space Time Rogue's Temporal Manipulation function c249001248.initial_effect(c) aux.AddCodeList(c,249001241) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,249001248) e1:SetCondition(c249001248.condition) e1:SetTarget(c249001248.target) e1:SetOperation(c249001248.activate) c:RegisterEffect(e1) --extra attack local e2=Effect.CreateEffect(c) e2:SetDescription(1115) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_ATTACK) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,249001248) e2:SetCondition(c249001248.condition2) e2:SetCost(aux.bfgcost) e2:SetTarget(c249001248.target2) e2:SetOperation(c249001248.operation) c:RegisterEffect(e2) if not c249001248.global_check then c249001248.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ADJUST) ge1:SetCountLimit(1) ge1:SetOperation(c249001248.startop) Duel.RegisterEffect(ge1,0) end end function c249001248.cfilter(c) return c:IsFaceup() and c:IsCode(249001241) end function c249001248.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249001248.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function c249001248.filter(c) return not (c:IsLocation(c:GetFlagEffectLabel(2490012481)) and c:IsControler(c:GetFlagEffectLabel(2490012482))) and not c:IsType(TYPE_TOKEN) end function c249001248.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001248.filter,tp,LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE, 1,e:GetHandler()) end end function c249001248.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,c249001248.filter,tp,LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,2,e:GetHandler()) local tc=g:GetFirst() while tc do if tc:GetFlagEffectLabel(2490012481)==LOCATION_HAND then Duel.SendtoHand(tc,tc:GetFlagEffectLabel(2490012482),REASON_EFFECT) elseif tc:GetFlagEffectLabel(2490012481)==LOCATION_GRAVE then Duel.SendtoGrave(tc,REASON_EFFECT,tc:GetFlagEffectLabel(2490012482)) elseif tc:GetFlagEffectLabel(2490012481)==LOCATION_REMOVED then Duel.Remove(tc,tc:GetPreviousPosition(),REASON_EFFECT,tc:GetFlagEffectLabel(2490012482)) elseif tc:GetFlagEffectLabel(2490012481)==LOCATION_DECK then Duel.SendtoDeck(tc,tc:GetFlagEffectLabel(2490012482),2,REASON_EFFECT) elseif tc:GetFlagEffectLabel(2490012481)==LOCATION_EXTRA then Duel.SendtoDeck(tc,tc:GetFlagEffectLabel(2490012482),0,REASON_EFFECT) else Duel.MoveToField(tc,tc:GetFlagEffectLabel(2490012482),tc:GetFlagEffectLabel(2490012482),tc:GetFlagEffectLabel(2490012481),tc:GetFlagEffectLabel(2490012483),true) end tc=g:GetNext() end end function c249001248.condition2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp and aux.bpcon() end function c249001248.filter2(c) return c:IsFaceup() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK) and c:IsCode(249001241) end function c249001248.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c249001248.filter2(chkc) end if chk==0 then return Duel.IsExistingTarget(c249001248.filter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,c249001248.filter2,tp,LOCATION_MZONE,0,1,1,nil) end function c249001248.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(1) tc:RegisterEffect(e1) end end function c249001248.startop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0xFF,0xFF,nil) local tc=g:GetFirst() while tc do tc:RegisterFlagEffect(2490012481,RESET_PHASE+PHASE_END,0,1,tc:GetLocation()) tc:RegisterFlagEffect(2490012482,RESET_PHASE+PHASE_END,0,1,tc:GetControler()) tc:RegisterFlagEffect(2490012483,RESET_PHASE+PHASE_END,0,1,tc:GetPosition()) tc=g:GetNext() end end