--Summoner Knight's Defensive Stance function c249001240.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCondition(c249001240.condition) e1:SetOperation(c249001240.activate) c:RegisterEffect(e1) end function c249001240.filter(c) return c:IsFaceup() and c:IsSetCard(0x234) end function c249001240.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249001240.filter,tp,LOCATION_MZONE,0,1,nil) end function c249001240.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetValue(1) Duel.RegisterEffect(e2,tp) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) Duel.RegisterEffect(e3,tp) end