--Elven Summoner Knight function c249001233.initial_effect(c) c:EnableCounterPermit(0x8) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLED) e1:SetCondition(c249001233.countercon) e1:SetTarget(c249001233.countertg) e1:SetOperation(c249001233.counterop) c:RegisterEffect(e1) --spsummon remove counters local e2=Effect.CreateEffect(c) e2:SetDescription(2) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetTarget(c249001233.sptg) e2:SetOperation(c249001233.spop) c:RegisterEffect(e2) --special summon self local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SPSUMMON_PROC) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_HAND) e3:SetCondition(c249001233.spcon) c:RegisterEffect(e3) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(c249001233.ind) c:RegisterEffect(e2) --immune local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(c249001233.immval) c:RegisterEffect(e3) end function c249001233.countercon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetBattleTarget() == nil then return false end return e:GetHandler():GetBattleTarget():GetLevel()>0 or e:GetHandler():GetBattleTarget():GetRank()>0 or e:GetHandler():GetBattleTarget():GetLink()>0 end function c249001233.countertg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct = e:GetHandler():GetBattleTarget():GetLevel() if ct == 0 then ct = e:GetHandler():GetBattleTarget():GetRank() * 2 end if ct == 0 then ct = e:GetHandler():GetBattleTarget():GetLink() * 2 end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,ct,0,0x8) end function c249001233.counterop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsRelateToBattle() and e:GetHandler():GetBattleTarget():IsRelateToBattle() then local ct = e:GetHandler():GetBattleTarget():GetLevel() if ct == 0 then ct = e:GetHandler():GetBattleTarget():GetRank() * 2 end if ct == 0 then ct = e:GetHandler():GetBattleTarget():GetLink() * 2 end if ct > 0 then e:GetHandler():AddCounter(0x8,ct) end end end function c249001233.spfilter(c,cc,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:GetLevel()>0 and cc:IsCanRemoveCounter(tp,0x8,c:GetLevel(),REASON_COST) end function c249001233.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c249001233.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,nil,e:GetHandler(),e,tp) end local g=Duel.GetMatchingGroup(c249001233.spfilter,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,nil,e:GetHandler(),e,tp) local lvt={} local tc=g:GetFirst() while tc do local tlv=tc:GetLevel() lvt[tlv]=tlv tc=g:GetNext() end local pc=1 for i=1,12 do if lvt[i] then lvt[i]=nil lvt[pc]=i pc=pc+1 end end lvt[pc]=nil Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(6061630,1)) local lv=Duel.AnnounceNumber(tp,table.unpack(lvt)) e:GetHandler():RemoveCounter(tp,0x8,lv,REASON_COST) e:SetLabel(lv) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK) end function c249001233.spfilter2(c,lv,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevel(lv) end function c249001233.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local lv=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c249001233.spfilter2),tp,LOCATION_HAND+LOCATION_GRAVE+LOCATION_DECK,0,1,1,nil,lv,e,tp) local tc=g:GetFirst() if g:GetCount()>0 and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function c249001233.spfilter3(c) return c:IsFaceup() and c:IsSetCard(0x234) and not c:IsCode(249001233) end function c249001233.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c249001233.spfilter3,c:GetControler(),LOCATION_MZONE,0,1,nil) end function c249001233.ind(e,c) return c:IsAttackBelow(2500) end function c249001233.immval(e,te) return te:GetOwner()~=e:GetHandler() and te:IsActiveType(TYPE_MONSTER) and te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:GetOwner():GetAttack()<=2500 end