--Overlay-Knight Revival function c249001201.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c249001201.condition) e1:SetTarget(c249001201.target) e1:SetOperation(c249001201.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_LEAVE_FIELD_P) e2:SetOperation(c249001201.checkop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetOperation(c249001201.rmop) e3:SetLabelObject(e2) c:RegisterEffect(e3) end function c249001201.confilter(c) return c:IsSetCard(0x231) and c:IsType(TYPE_MONSTER) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) end function c249001201.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(c249001201.confilter,tp,LOCATION_GRAVE+LOCATION_MZONE+LOCATION_HAND,0,nil) local ct=g:GetClassCount(Card.GetCode) return ct>1 end function c249001201.spfilter(c,e,tp) return (c:IsSetCard(0x231) or c:IsType(TYPE_XYZ)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c249001201.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c249001201.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c249001201.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c249001201.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c249001201.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then Duel.Equip(tp,c,tc) --Add Equip limit local e1=Effect.CreateEffect(tc) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(c249001201.eqlimit) c:RegisterEffect(e1) end Duel.SpecialSummonComplete() if tc:IsType(TYPE_XYZ) and c:IsCanOverlay() then Duel.BreakEffect() Duel.Overlay(tc,c) end end function c249001201.eqlimit(e,c) return e:GetOwner()==c end function c249001201.checkop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsDisabled() then e:SetLabel(1) else e:SetLabel(0) end end function c249001201.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.SendtoGrave(tc,REASON_EFFECT) end end