--Dark Caller function c249001169.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR+RACE_SPELLCASTER),4,2) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetDescription(aux.Stringid(51960178,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,249001169) e1:SetCost(c249001169.cost) e1:SetTarget(c249001169.target) e1:SetOperation(c249001169.operation) c:RegisterEffect(e1) end function c249001169.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_COST) end e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_COST) end function c249001169.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c249001169.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c249001169.operation(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ct=Duel.Draw(tp,1,REASON_EFFECT) if ct==0 then return end local dc=Duel.GetOperatedGroup():GetFirst() if dc:IsType(TYPE_MONSTER) and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,526) then Duel.BreakEffect() Duel.ConfirmCards(1-tp,dc) Duel.ShuffleHand(tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(800) c:RegisterEffect(e1) elseif dc:IsType(TYPE_SPELL) and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(c249001169.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,nil,e,tp) and Duel.SelectYesNo(tp,526) then Duel.BreakEffect() Duel.ConfirmCards(1-tp,dc) Duel.ShuffleHand(tp) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c249001169.spfilter),tp,LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() elseif dc:IsType(TYPE_TRAP) and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,526) then Duel.BreakEffect() Duel.ConfirmCards(1-tp,dc) Duel.ShuffleHand(tp) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) local tc=g:GetFirst() if tc then Duel.Destroy(tc,REASON_EFFECT) end end end