--Time-Skip Magic function c249001128.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCondition(c249001128.condition) e1:SetOperation(c249001128.activate) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCost(aux.bfgcost) e2:SetTarget(c249001128.target2) e2:SetOperation(c249001128.operation2) c:RegisterEffect(e2) --count if not c249001128.global_check then c249001128.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(c249001128.checkop) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_SUMMON_SUCCESS) Duel.RegisterEffect(ge2,0) local ge3=ge1:Clone() ge3:SetCode(EVENT_FLIP_SUMMON_SUCCESS) Duel.RegisterEffect(ge3,0) end end function c249001128.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() while tc do Duel.RegisterFlagEffect(tc:GetSummonPlayer(),249001128,RESET_PHASE+PHASE_END,0,1) tc=eg:GetNext() end end function c249001128.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x22A) end function c249001128.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(1-tp,249001128)>=3 and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2) and Duel.IsExistingMatchingCard(c249001128.cfilter,tp,LOCATION_MZONE,0,1,nil) end function c249001128.activate(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(1-tp,Duel.GetCurrentPhase(),RESET_PHASE+PHASE_END,1) end function c249001128.filter(c) return c:IsSetCard(0x22A) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c249001128.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001128.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c249001128.operation2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c249001128.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end