--Time Skip Sorceress function c249001125.initial_effect(c) --skip phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,249001125) e1:SetRange(LOCATION_MZONE) e1:SetOperation(c249001125.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(19221310,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdocon) e2:SetTarget(c249001125.destg) e2:SetOperation(c249001125.desop) c:RegisterEffect(e2) end function c249001125.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local op=Duel.SelectOption(tp,21,22,26) local res=RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1 local code=nil if op==0 then code=EFFECT_SKIP_SP res=RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2 elseif op==1 then if Duel.GetCurrentPhase()==PHASE_MAIN1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_M2) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_SKIP_M1) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) Duel.RegisterEffect(e2,1-tp) else local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_M1) e1:SetTargetRange(1,1) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end else code=EFFECT_CANNOT_EP end if op~=1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(code) e1:SetTargetRange(1,1) e1:SetReset(res) Duel.RegisterEffect(e1,tp) if code==EFFECT_CANNOT_EP then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetCountLimit(1) e2:SetOperation(c249001125.epop) e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) Duel.RegisterEffect(e2,tp) end end end function c249001125.epop(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_END,RESET_PHASE+PHASE_END,1) end function c249001125.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c249001125.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) if g:GetCount()>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT,LOCATION_REMOVED) end end