--Time Skip Sorcerer function c249001124.initial_effect(c) --skip phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,249001124) e1:SetRange(LOCATION_MZONE) e1:SetOperation(c249001124.operation) c:RegisterEffect(e1) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(11819616,0)) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c249001124.discon) e3:SetTarget(c249001124.distg) e3:SetOperation(c249001124.disop) c:RegisterEffect(e3) end function c249001124.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local op=Duel.SelectOption(tp,21,22,26) local res=RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1 local code=nil if op==0 then code=EFFECT_SKIP_SP res=RESET_PHASE+PHASE_STANDBY+RESET_SELF_TURN,2 elseif op==1 then if Duel.GetCurrentPhase()==PHASE_MAIN1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_M2) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_SKIP_M1) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE+PHASE_END+RESET_SELF_TURN) Duel.RegisterEffect(e2,1-tp) else local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_SKIP_M1) e1:SetTargetRange(1,1) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end else code=EFFECT_CANNOT_EP end if op~=1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(code) e1:SetTargetRange(1,1) e1:SetReset(res) Duel.RegisterEffect(e1,tp) if code==EFFECT_CANNOT_EP then local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetCountLimit(1) e2:SetOperation(c249001124.epop) e2:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) Duel.RegisterEffect(e2,tp) end end end function c249001124.epop(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(Duel.GetTurnPlayer(),PHASE_END,RESET_PHASE+PHASE_END,1) end function c249001124.tfilter(c,tp) return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) end function c249001124.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsExists(c249001124.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev) end function c249001124.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c249001124.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end