--Number 0: Angel of Infinite Life function c249001123.initial_effect(c) aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),7,4) c:EnableReviveLimit() --special summon (battle damage) local e1=Effect.CreateEffect(c) e1:SetDescription(2) e1:SetType(EFFECT_TYPE_QUICK_O+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetRange(LOCATION_EXTRA) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(c249001123.spcon) e1:SetCost(c249001123.spcost) e1:SetTarget(c249001123.sptg) e1:SetOperation(c249001123.spop) c:RegisterEffect(e1) --effect damage special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetRange(LOCATION_EXTRA) e2:SetOperation(c249001123.spop2) c:RegisterEffect(e2) --recover local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_RECOVER) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e3:SetCountLimit(1) e3:SetTarget(c249001123.rectg) e3:SetOperation(c249001123.recop) c:RegisterEffect(e3) --check damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CANNOT_DISABLE) e4:SetRange(LOCATION_MZONE) e4:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e4:SetCode(EVENT_DAMAGE) e4:SetOperation(c249001123.checkop) e4:SetLabelObject(e3) c:RegisterEffect(e4) --cannot lose local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_LOSE_KOISHI) e5:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(1,0) e5:SetValue(1) c:RegisterEffect(e5) --Cost Change local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD) e8:SetCode(EFFECT_LPCOST_CHANGE) e8:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e8:SetRange(LOCATION_MZONE) e8:SetTargetRange(1,0) e8:SetValue(c249001123.costchange) c:RegisterEffect(e8) --destroy replace local e12=Effect.CreateEffect(c) e12:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e12:SetCode(EFFECT_DESTROY_REPLACE) e12:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e12:SetRange(LOCATION_MZONE) e12:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e12:SetTarget(c249001123.reptg) c:RegisterEffect(e12) end c249001123.xyz_number=0 function c249001123.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetBattleDamage(tp) >= Duel.GetLP(tp) and Duel.GetFlagEffect(tp,249001123)==0 and not e:GetHandler():IsStatus(STATUS_CHAINING) end function c249001123.spcostfilter(c) return c:IsSetCard(0x73) and c:IsAbleToDeckOrExtraAsCost() and not (c:IsLocation(LOCATION_REMOVED) and c:IsFacedown()) end function c249001123.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001123.spcostfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_HAND,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c249001123.spcostfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_HAND,0,3,3,nil) Duel.SendtoDeck(g,nil,2,REASON_COST) end function c249001123.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c249001123.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local mg=Group.CreateGroup() local tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end if mg:GetCount() > 0 then c:SetMaterial(mg) end Duel.SpecialSummon(c,SUMMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) c:CompleteProcedure() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetReset(RESEST_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) Duel.RegisterFlagEffect(tp,249001123,0,0,1) end end function c249001123.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) local ex2,cg2,ct2,cp2,cv2=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) if not (ex and (cp==tp or cp==PLAYER_ALL) and cv >= Duel.GetLP(tp) or (ex2 and (cp2==tp or cp==PLAYER_ALL) and Duel.IsPlayerAffectedByEffect(tp,EFFECT_REVERSE_RECOVER) and cv2 >= Duel.GetLP(tp))) then return end if e:GetHandler():IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.IsExistingMatchingCard(c249001123.spcostfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_HAND,0,3,nil) and Duel.GetFlagEffect(tp,249001123)==0 and Duel.SelectYesNo(tp,2) then local g=Duel.SelectMatchingCard(tp,c249001123.spcostfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED+LOCATION_HAND,0,3,3,nil) Duel.SendtoDeck(g,nil,2,REASON_COST) local mg=Group.CreateGroup() local tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 then mg:AddCard(tc2) Duel.Overlay(c,tc2) end if mg:GetCount() > 0 then c:SetMaterial(mg) end Duel.SpecialSummon(c,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) c:CompleteProcedure() Duel.RegisterFlagEffect(tp,249001123,0,0,1) end end function c249001123.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,math.floor(e:GetLabel()/2)) end function c249001123.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Recover(p,math.floor(e:GetLabel()/2),REASON_EFFECT) e:SetLabel(0) end function c249001123.checkop(e,tp,eg,ep,ev,re,r,rp) e:GetLabelObject():SetLabel(ev+e:GetLabelObject():GetLabel()) end function c249001123.costchange(e,re,rp,val) if re and re:GetHandler():IsType(TYPE_SPELL+TYPE_TRAP) and not re:GetHandler():IsCode(9236985,57496978) then return 0 else return val end end function c249001123.efilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) return te:GetHandler()==e:GetHandler() end function c249001123.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_BATTLE+REASON_EFFECT) and not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,2,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then c:RemoveOverlayCard(tp,2,2,REASON_EFFECT) return true else return false end end