--Crusader's Shield function c249001122.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(aux.dscon) e1:SetCost(c249001122.cost) e1:SetTarget(c249001122.target) e1:SetOperation(c249001122.operation) c:RegisterEffect(e1) --sset local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(249001122,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,249001122) e2:SetTarget(c249001122.settg) e2:SetOperation(c249001122.setop) c:RegisterEffect(e2) end function c249001122.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_REMAIN_FIELD) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetReset(RESET_CHAIN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_DISABLED) e2:SetOperation(c249001122.tgop) e2:SetLabel(cid) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end function c249001122.tgop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) if cid~=e:GetLabel() then return end if e:GetOwner():IsRelateToChain(ev) then e:GetOwner():CancelToGrave(false) end end function c249001122.filter(c) return c:IsFaceup() and c:IsSetCard(0x41) end function c249001122.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c249001122.filter(chkc) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(c249001122.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c249001122.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c249001122.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) then return end if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --Indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetValue(1) e2:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(1) e3:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e3) --immune local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetValue(c249001122.efilter) e4:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e4) else c:CancelToGrave(false) end end function c249001122.efilter(e,te) return te:GetOwnerPlayer()~=e:GetHandlerPlayer() and te:GetOwner()~=e:GetOwner() and te:IsActiveType(TYPE_MONSTER) end function c249001122.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function c249001122.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SSet(tp,c) end end