--Divine Draw of Destiny function c249001102.initial_effect(c) aux.AddCodeList(c,10000020,10000000,10000010,30604579,67098114,93483212) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c249001102.condition) e1:SetCost(c249001102.cost) e1:SetTarget(c249001102.target) e1:SetOperation(c249001102.activate) c:RegisterEffect(e1) end function c249001102.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE,nil)-Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0,nil)>=2 end function c249001102.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if Duel.GetLP(tp) < 4000 then Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) else Duel.PayLPCost(tp,2000) end end function c249001102.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c249001102.spfilter(c,e,tp) return c:IsType(TYPE_MONSTER) and c:IsCode(10000020,10000000,10000010,30604579,67098114,93483212) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function c249001102.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) e3:SetTarget(c249001102.splimit) e3:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e3,tp) local ct=Duel.Draw(tp,1,REASON_EFFECT) if ct==0 then return end local dc=Duel.GetOperatedGroup():GetFirst() if dc:IsLevelAbove(7) and Duel.IsExistingMatchingCard(c249001102.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA,0,1,nil,e,tp) and Duel.SelectYesNo(tp,2) then local g=Duel.SelectMatchingCard(tp,c249001102.spfilter,tp,LOCATION_HAND+LOCATION_DECK+LOCATION_EXTRA,0,1,1,nil,e,tp) local tc=g:GetFirst() local c=e:GetHandler() if tc then local e1=Effect.CreateEffect(tc) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(ATTRIBUTE_DIVINE) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(RACE_DIVINE) tc:RegisterEffect(e2) if global_card_effect_table[tc] then for key,value in pairs(global_card_effect_table[tc]) do if value:IsHasType(EFFECT_TYPE_IGNITION) then value:SetType(EFFECT_TYPE_QUICK_O) value:SetCode(EVENT_FREE_CHAIN) end end end if tc:GetOriginalCode()==10000020 then local e3=Effect.CreateEffect(tc) e3:SetDescription(aux.Stringid(30914564,0)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetTarget(c249001102.drtg) e3:SetOperation(c249001102.drop) c:RegisterEffect(e3) local e4=e3:Clone() e3:SetCode(EVENT_SUMMON_SUCCESS) tc:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS) tc:RegisterEffect(e5) end if tc:GetOriginalCode()==10000000 then local e3=Effect.CreateEffect(tc) e3:SetDescription(1122) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(aux.bdocon) e3:SetTarget(c249001102.damtg) e3:SetOperation(c249001102.damop) tc:RegisterEffect(e3) local e4=Effect.CreateEffect(tc) e4:SetDescription(1122) e4:SetCategory(CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(c249001102.damcon) e4:SetTarget(c249001102.damtg) e4:SetOperation(c249001102.damop) tc:RegisterEffect(e4) end if tc:GetOriginalCode()==10000010 then local e3=Effect.CreateEffect(tc) e3:SetDescription(1113) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(aux.bdocon) e3:SetOperation(c249001102.atkop1) tc:RegisterEffect(e3) local e4=Effect.CreateEffect(tc) e4:SetDescription(1113) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(c249001102.damcon) e4:SetOperation(c249001102.atkop2) tc:RegisterEffect(e4) end if tc:GetOriginalCode()==30604579 then local e3=Effect.CreateEffect(tc) e3:SetDescription(1101) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c249001102.desop) c:RegisterEffect(e3) local e4=e3:Clone() e3:SetCode(EVENT_SUMMON_SUCCESS) tc:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS) tc:RegisterEffect(e5) end if tc:GetOriginalCode()==67098114 then local e3=Effect.CreateEffect(tc) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(aux.tgoval) tc:RegisterEffect(e3) end if tc:GetOriginalCode()==93483212 then local e3=Effect.CreateEffect(tc) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c249001102.tgop) c:RegisterEffect(e3) local e4=e3:Clone() e3:SetCode(EVENT_SUMMON_SUCCESS) tc:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS) tc:RegisterEffect(e5) end Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) end end end function c249001102.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3-ht) end function c249001102.drop(e,tp,eg,ep,ev,re,r,rp) local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if ht<3 then Duel.Draw(tp,3-ht,REASON_EFFECT) end end function c249001102.damfilter(c,tp) return c:GetPreviousControler()==1-tp end function c249001102.damcon(e,tp,eg,ep,ev,re,r,rp) return bit.band(r,0x41)==0x41 and re and re:GetHandler()==e:GetHandler() and eg:IsExists(c249001102.damfilter,1,nil,tp) end function c249001102.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(4000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,4000) end function c249001102.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,4000,REASON_EFFECT) end function c249001102.atkop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(c:GetBattleTarget():GetPreviousAttackOnField()) c:RegisterEffect(e1) end end function c249001102.atkop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local g=eg:Filter(c249001102.damfilter,nil,tp) local val=g:GetSum(Card.GetPreviousAttackOnField,nil) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetValue(val) c:RegisterEffect(e1) end end function c249001102.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,sg:GetCount(),0,0) end function c249001102.desop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.Destroy(sg,REASON_EFFECT) end function c249001102.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if g:GetCount()>0 then Duel.ConfirmCards(tp,g) Duel.ShuffleHand(1-tp) end local g1=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) if g1:GetCount()>0 then Duel.ConfirmCards(tp,g1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g2,REASON_EFFECT) end end function c249001102.splimit(e,c) return not c:IsRace(RACE_DIVINE) end