--Number P197: Moonlight Tiger function c249001080.initial_effect(c) c:EnableReviveLimit() aux.AddCodeList(c,249001075) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(c249001080.splimit) c:RegisterEffect(e0) --cannot negate activation local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_INACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(c249001080.condition) e2:SetValue(c249001080.efilter) c:RegisterEffect(e2) --chain attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(72989439,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(c249001080.atcon) e3:SetOperation(c249001080.atop) c:RegisterEffect(e3) --poschange local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(84243274,1)) e4:SetCategory(CATEGORY_POSITION) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetTarget(c249001080.postg) e4:SetOperation(c249001080.posop) c:RegisterEffect(e4) --cannot negate effect local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_CANNOT_DISABLE) e6:SetRange(LOCATION_MZONE) e6:SetCondition(c249001080.condition) e6:SetValue(c249001080.efilter) local e7=e6:Clone() e7:SetCode(EFFECT_CANNOT_DISEFFECT) c:RegisterEffect(e7) end c249001080.xyz_number=197 function c249001080.splimit(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA end function c249001080.condition(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,249001075) end function c249001080.efilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() return te:IsActiveType(TYPE_MONSTER) and tc:IsSetCard(0xC048) end function c249001080.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return Duel.GetAttacker()==c and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and c:GetFlagEffect(249001080)==0 and c:IsChainAttackable() end function c249001080.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end function c249001080.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local bc=Duel.GetAttackTarget() if chk==0 then return bc and bc:IsCanChangePosition() and bc:IsCanBeEffectTarget(e) end Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_POSITION,bc,1,0,0) end function c249001080.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true) end end