--Evolution-Amulet xpcall(function() require("expansions/script/bannedlist") end,function() require("script/bannedlist") end) function c249001073.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c249001073.cost) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0xC048)) e2:SetValue(300) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(49082032,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(2) e3:SetTarget(c249001073.sptg) e3:SetOperation(c249001073.spop) c:RegisterEffect(e3) end function c249001073.costfilter(c) return c:IsSetCard(0xC048) and c:IsAbleToDeckOrExtraAsCost() end function c249001073.costfilter2(c,e) return c:IsSetCard(0xC048) and not c:IsPublic() end function c249001073.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return (Duel.IsExistingMatchingCard(c249001073.costfilter,tp,LOCATION_GRAVE,0,1,nil) or Duel.IsExistingMatchingCard(c249001073.costfilter2,tp,LOCATION_HAND,0,1,c)) end local option if Duel.IsExistingMatchingCard(c249001073.costfilter2,tp,LOCATION_HAND,0,1,c) then option=0 end if Duel.IsExistingMatchingCard(c249001073.costfilter,tp,LOCATION_GRAVE,0,1,nil) then option=1 end if Duel.IsExistingMatchingCard(c249001073.costfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(c249001073.costfilter2,tp,LOCATION_HAND,0,1,c) then option=Duel.SelectOption(tp,526,1102) end if option==0 then g=Duel.SelectMatchingCard(tp,c249001073.costfilter2,tp,LOCATION_HAND,0,1,1,c) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) end if option==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c249001073.costfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,2,POS_FACEUP,REASON_COST) end end function c249001073.spfilter1(c,e,tp) return c:IsFaceup() and c:IsSetCard(0xC048) and not c:IsType(TYPE_XYZ) end function c249001073.spfilter2(c,e,tp,mc,race,rk) return aux.IsCodeListed(c,mc:GetCode()) and c:IsSetCard(0xC048) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function c249001073.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c249001073.spfilter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(c249001073.spfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c249001073.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c249001073.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end local sc local ac repeat ac=Duel.AnnounceCardFilter(tp,0xC048,OPCODE_ISSETCARD,TYPE_XYZ,OPCODE_ISTYPE,OPCODE_AND) sc=Duel.CreateToken(tp,ac) until aux.IsCodeListed(sc,tc:GetCode()) if banned_list_table[ac] then return end Duel.SendtoDeck(sc,nil,0,REASON_RULE) if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c249001073.spfilter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRace(),tc:GetRank()+1) sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,true,false,POS_FACEUP) sc:CompleteProcedure() local tc2=Duel.GetFieldCard(tp,LOCATION_GRAVE,Duel.GetFieldGroupCount(tp,LOCATION_GRAVE,0)-1) if tc2 and not tc2:IsHasEffect(EFFECT_NECRO_VALLEY) then Duel.Overlay(sc,tc2) end end end