--Twisting Dimensions function c249001061.initial_effect(c) aux.AddCodeList(c,249001056) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(c249001061.condition) e1:SetTarget(c249001061.target) e1:SetOperation(c249001061.activate) c:RegisterEffect(e1) --disable attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(82593786,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_BATTLE_PHASE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c249001061.condition2) e2:SetCost(aux.bfgcost) e2:SetOperation(c249001061.operation) c:RegisterEffect(e2) end function c249001061.cfilter(c) return c:IsFaceup() and c:IsCode(249001056) end function c249001061.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249001061.cfilter,tp,LOCATION_ONFIELD,0,1,nil) and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()) end function c249001061.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function c249001061.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then aux.CannotBeEDMaterial(e:GetHandler(),nil,LOCATION_MZONE,false,RESETS_STANDARD+RESET_PHASE+PHASE_END) if tc:IsType(TYPE_LINK) then return end local c=e:GetHandler() local atk=tc:GetAttack() local def=tc:GetDefense() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT+RESETS_STANDARD) e1:SetValue(def) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) end end function c249001061.condition2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()~=nil end function c249001061.operation(e,tp,eg,ep,ev,re,r,rp) Duel.NegateAttack() end