--Light of Vigor function c249001057.initial_effect(c) aux.AddCodeList(c,249001056) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(c249001057.condition) e1:SetCost(c249001057.cost) e1:SetTarget(c249001057.target) e1:SetOperation(c249001057.operation) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(502) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(c249001057.descon) e2:SetTarget(c249001057.destg) e2:SetOperation(c249001057.desop) c:RegisterEffect(e2) end function c249001057.cfilter(c) return c:IsFaceup() and c:IsCode(249001056) end function c249001057.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249001057.cfilter,tp,LOCATION_ONFIELD,0,1,nil) and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or not Duel.IsDamageCalculated()) end function c249001057.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_REMAIN_FIELD) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetReset(RESET_CHAIN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_DISABLED) e2:SetOperation(c249001057.tgop) e2:SetLabel(cid) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end function c249001057.tgop(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) if cid~=e:GetLabel() then return end if e:GetOwner():IsRelateToChain(ev) then e:GetOwner():CancelToGrave(false) end end function c249001057.filter(c) return c:IsFaceup() end function c249001057.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and c249001057.filter(chkc) end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(c249001057.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,c249001057.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function c249001057.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) then return end if not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --ATK/DEF up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(1) e3:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e3) --atk up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCondition(c249001057.atkcon) e4:SetValue(c249001057.atkval) e4:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e4) --cannot negate local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_DISABLE) e5:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e5,true) local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetCode(EFFECT_CANNOT_DISEFFECT) e6:SetRange(LOCATION_MZONE) e6:SetValue(c249001057.efilter) e6:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e6,true) else c:CancelToGrave(false) end end function c249001057.atkcon(e) return Duel.GetCurrentPhase()==PHASE_DAMAGE_CAL and Duel.GetAttacker()==e:GetHandler():GetEquipTarget() and Duel.GetAttackTarget() end function c249001057.atkval(e,c) return math.ceil(Duel.GetAttackTarget():GetAttack()/2) end function c249001057.efilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) return te:GetHandler()==e:GetHandler() end function c249001057.eftg(e,c) return e:GetHandler():GetEquipTarget()==c end function c249001057.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function c249001057.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function c249001057.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end