--Takina the Enlightened Temporal Sage function c249001055.initial_effect(c) c:EnableReviveLimit() --pendulum summon aux.EnablePendulumAttribute(c) --rewind local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,2490010551) e1:SetRange(LOCATION_MZONE) e1:SetCost(c249001055.cost) e1:SetTarget(c249001055.target) e1:SetOperation(c249001055.operation) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(12298909,0)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,2490010552) e2:SetCondition(c249001055.discon) e2:SetTarget(c249001055.distg) e2:SetOperation(c249001055.disop) c:RegisterEffect(e2) --pzone destroy local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_PZONE) e3:SetCondition(c249001055.skcon) e3:SetTarget(c249001055.sktg) e3:SetOperation(c249001055.skop) c:RegisterEffect(e3) --unaffected local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetValue(c249001055.efilter) c:RegisterEffect(e4) --code local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CHANGE_CODE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetValue(249000634) c:RegisterEffect(e5) if not c249001055.global_check then c249001055.global_check=true local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ADJUST) ge1:SetCountLimit(1) ge1:SetOperation(c249001055.startop) Duel.RegisterEffect(ge1,0) end end function c249001055.costfilter(c) return c:IsSetCard(0x1B7) and c:IsAbleToRemove() and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE+LOCATION_HAND)) end function c249001055.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001055.costfilter,tp,LOCATION_GRAVE+LOCATION_HAND+LOCATION_EXTRA,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c249001055.costfilter,tp,LOCATION_GRAVE+LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c249001055.filter(c) return not (c:IsLocation(c:GetFlagEffectLabel(c2490010551)) and c:IsControler(c:GetFlagEffectLabel(c2490010552))) and not c:IsType(TYPE_TOKEN) end function c249001055.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001055.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,e:GetHandler()) end end function c249001055.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.SelectMatchingCard(tp,c249001055.filter,tp,LOCATION_MZONE+LOCATION_GRAVE,LOCATION_MZONE+LOCATION_GRAVE,1,3,e:GetHandler()) local tc=g:GetFirst() while tc do if tc:GetFlagEffectLabel(c2490010551)==LOCATION_HAND then Duel.SendtoHand(tc,tc:GetFlagEffectLabel(c2490010552),REASON_EFFECT) elseif tc:GetFlagEffectLabel(c2490010551)==LOCATION_GRAVE then Duel.SendtoGrave(tc,REASON_EFFECT,tc:GetFlagEffectLabel(c2490010552)) elseif tc:GetFlagEffectLabel(c2490010551)==LOCATION_REMOVED then Duel.Remove(tc,tc:GetPreviousPosition(),REASON_EFFECT,tc:GetFlagEffectLabel(c2490010552)) elseif tc:GetFlagEffectLabel(c2490010551)==LOCATION_DECK then Duel.SendtoDeck(tc,tc:GetFlagEffectLabel(c2490010552),2,REASON_EFFECT) elseif tc:GetFlagEffectLabel(c2490010551)==LOCATION_EXTRA then Duel.SendtoDeck(tc,tc:GetFlagEffectLabel(c2490010552),0,REASON_EFFECT) else Duel.MoveToField(tc,tc:GetFlagEffectLabel(c2490010552),tc:GetFlagEffectLabel(c2490010552),tc:GetFlagEffectLabel(c2490010551),tc:GetFlagEffectLabel(c2490010553),true) end tc=g:GetNext() end end function c249001055.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(Card.IsOnField,1,nil) and Duel.IsChainNegatable(ev) end function c249001055.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c249001055.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function c249001055.skcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c249001055.sktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDestructable() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c249001055.skop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.Destroy(c,REASON_EFFECT)==0 then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SKIP_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) if Duel.GetTurnPlayer()~=tp then e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(c249001055.bpcon) e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,2) else e1:SetReset(RESET_PHASE+PHASE_END+RESET_OPPO_TURN,1) end Duel.RegisterEffect(e1,tp) end function c249001055.bpcon(e) return Duel.GetTurnCount()~=e:GetLabel() end function c249001055.efilter(e,te) return te:IsActiveType(TYPE_MONSTER) and te:GetOwner()~=e:GetOwner() end function c249001055.startop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0xFF,0xFF,nil) local tc=g:GetFirst() while tc do tc:RegisterFlagEffect(c2490010551,RESET_PHASE+PHASE_END,0,1,tc:GetLocation()) tc:RegisterFlagEffect(c2490010552,RESET_PHASE+PHASE_END,0,1,tc:GetControler()) tc:RegisterFlagEffect(c2490010553,RESET_PHASE+PHASE_END,0,1,tc:GetPosition()) tc=g:GetNext() end end