--Gem- Tempest function c249001036.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP) e1:SetCost(c249001036.cost) e1:SetTarget(c249001036.target) e1:SetOperation(c249001036.activate) c:RegisterEffect(e1) end function c249001036.costfilter(c) return c:IsSetCard(0x47) and c:IsDiscardable() end function c249001036.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249001036.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,c249001036.costfilter,1,1,REASON_COST+REASON_DISCARD) end function c249001036.filter(c) return c:IsType(TYPE_SPELL+TYPE_TRAP) end function c249001036.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and c249001036.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(c249001036.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c249001036.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c249001036.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(g,REASON_EFFECT) Duel.Draw(tp,1,REASON_EFFECT) end