--Xyz-Gemini Reload function c249001005.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,249001005+EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_END_PHASE) e1:SetOperation(c249001005.activate) c:RegisterEffect(e1) if not c249001005.counter then c249001005.counter=true c249001005[0]=0 c249001005[1]=0 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_PHASE_START+PHASE_DRAW) e2:SetOperation(c249001005.resetcount) Duel.RegisterEffect(e2,0) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetOperation(c249001005.addcount) Duel.RegisterEffect(e3,0) end end function c249001005.resetcount(e,tp,eg,ep,ev,re,r,rp) c249001005[0]=0 c249001005[1]=0 end function c249001005.cfilter(c) return c:IsSetCard(0x6073) and c:IsType(TYPE_MONSTER) end function c249001005.addcount(e,tp,eg,ep,ev,re,r,rp) if eg:GetFirst():IsSummonType(SUMMON_TYPE_XYZ) and eg:GetFirst():GetOverlayGroup():IsExists(c249001005.cfilter,1,nil) then local p=eg:GetFirst():GetSummonPlayer() c249001005[p]=c249001005[p]+1 end end function c249001005.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(c249001005.droperation) Duel.RegisterEffect(e1,tp) end function c249001005.droperation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,249001005) if c249001005[tp] > 3 then Duel.Draw(tp,3,REASON_EFFECT) else Duel.Draw(tp,c249001005[tp],REASON_EFFECT) end end