--Cyber Speedburst function c249000949.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(c249000949.target) e1:SetOperation(c249000949.activate) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,249000949) e2:SetCondition(aux.exccon) e2:SetCost(aux.bfgcost) e2:SetTarget(c249000949.thtg) e2:SetOperation(c249000949.thop) c:RegisterEffect(e2) end function c249000949.filter(c) return c:IsSetCard(0x1FD) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c249000949.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249000949.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c249000949.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c249000949.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c249000949.thfilter(c) return c:IsType(TYPE_MONSTER) and c:IsSetCard(0x1FD) and c:IsAbleToHand() end function c249000949.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c249000949.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c249000949.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c249000949.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c249000949.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetValue(c249000949.damval) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,249000949,RESET_PHASE+PHASE_END,0,1) end function c249000949.damval(e,re,val,r,rp,rc) local tp=e:GetHandlerPlayer() if Duel.GetFlagEffect(tp,249000949)==0 or bit.band(r,REASON_BATTLE)==0 then return val end Duel.ResetFlagEffect(tp,249000949) return 0 end