--Cyber-Varia Guard Techinque function c249000946.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(c249000946.activate) c:RegisterEffect(e1) end function c249000946.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetTarget(c249000946.tg) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetReset(RESET_PHASE+PHASE_END) e1:SetValue(1) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetTarget(c249000946.tg) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetReset(RESET_PHASE+PHASE_END) e2:SetValue(1) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CHANGE_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) e3:SetValue(c249000946.val) e3:SetReset(RESET_PHASE+PHASE_END,1) Duel.RegisterEffect(e3,tp) end function c249000946.tg(e,c) return c:IsSetCard(0x1FD) end function c249000946.val(e,re,dam,r,rp,rc) return dam/2 end