--Chaos Teleport function c249000944.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c249000944.condition) e1:SetTarget(c249000944.target) e1:SetOperation(c249000944.activate) c:RegisterEffect(e1) end function c249000944.cfilter(c) return c:IsFaceup() and (c:IsSetCard(0xcf) or c:IsSetCard(0x1048) or c:IsSetCard(0x1073)) end function c249000944.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c249000944.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function c249000944.filter(c) return (c:IsSetCard(0xcf) or c:IsSetCard(0x1048) or c:IsSetCard(0x1073)) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function c249000944.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c249000944.filter,tp,LOCATION_DECK,0,1,nil) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0,nil)0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end